All posts in Interaction Design

Conductive Ink Experiments

 


An exploration of materials that are potentially conductive. A sketch book of process and notes that indicate the use, screen print possibility, cost, and aesthetic quality of the material plus whether or not it can conduct electricity. An on-going exploration into mixing conductive powders and materials with inks, paints and glues that could be used for paint or be pulled through a screen. Initial material choices was dictated by whether or not I thought it might have some conductive aspects. I essentially started with shiny and metallic inks, paints, and glues in the hope that some of them would possess conductive qualities. The process has helped me have a greater understanding of the electric qualities of materials and also the aspects of experimenting to make new hybrid inks.

I have found that powdered graphite will conduct electricity but is a variable resistor so a concentration of powder in ink at the right amounts is essential to making it work. Also I have been debunked by copper and silver powders mixed with gesso or clear base screenprinting ink.

These experiments drive at the idea that designers understand the world through making so my experiments in making conductive ink have given me an understanding of conductive material and its potential use in media especially print media.

check out thesis website : Marginalia: The Hybrid Textbook



Bizmatic 2000 : Project

Bizomatic 2000 from Christopher Becker on Vimeo.

front and back

A Business card dispenser game and communication trick. An interactive system where users fill in there information, take a picture and get a business card. However the business card that the machine spits out to the user is not there own it is of another person who has used the system. The back of the card then informs the user to come to a specific location at a specific time to exchange the card they received with its rightful owner. The Bizomatic 2000 is backwards business card where instead of handing out your own information to others, you search out the person on the card.

Bizmatic 2000 business card game
As test in interaction, our team: made up of Chris Lauritzen, Nicole Chan and I set out to try and make an experience that would engage the Art Center Community. We chose the form of a business card as an access point at which to try and get students to meet people in there community through chance.

Bizmatic 2000 required branding to get across the idea, be intriguing and fun to approach. Branding requires a good name and a quickly understood purpose. I designed the logo for the interactive system and game to both be emblematic to its purpose but also illicit at the heart of what we were trying to accomplish which was connections.

Bizmatic 2000 trick and game requested users to show up to the cafeteria at The Art Center College of Design between 1 pm and 1:15 pm. to exchange the card they received with its rightful owner and to receive their own. In total the Bizmatic 2000 gathered and distributed 38 business cards. The out come of the exchange was not as high due to the statistical fact that for the Bizmatic 2000 game to work every user would have to participate. Although we had some no shows areas of forced communication occurred due to our game including early card delivery, emailed notification of delivery, and even delayed delivery of cards. The goal of the Bizmatic 2000 was to force users to engage the Art Center community in a new and different way. The small number card exchanges achieved that new form of communication and stuck up conversations between unrelated students all based around the Bizmatic 2000. Our total number of exchanges was 12 out of 38.



Health Column : Chris Becker & Hunter Sebresos

Health Column from Hunter Sebresos on Vimeo.

Project Website

http://www.chrisrbecker.com/bodyweb/info.html

The Health Column is a tangible interface used as a comprehensive representation of bodily health. The Health Column is produced from sensor data gathered from various systems of the human body and aligns the output of this data into a form that can be held and explored as a whole or can be examined one system at a time. An ideal context for the Health Column would be to 3D print the form from data taken after a complete physical exam at a doctor’s office.

Collaboration with Hunter Sebresos

http://www.concepthunter.com/



Water Levels : JPL Interactive Instillation

Water Levels : JPL interactive exhibition from Chris R Becker on Vimeo.

An interactive display exploring Carbon Dioxide levels and ocean sea levels. The user controls an interactive knob that represents sea level rise. As the sea level rise, land mass maps are shown and interacted with through the control of the knob.



LACMA _ Syyn Labs Halloween Exhibition _ Chris R Becker & Heather Knight

An interactive sign requireing users to look their existing cellphone camera to see what the smokey sign reveals. A project that uses in infared let

Secret signage was set up at the LACMA for their annual Halloween Party. http://www.lacma.org/membership/Muse.aspx

Inferred Test.

Signage. Mindshare Labs is now Syyn Labs. http://www.syynlabs.com/

To the naked eye, the happy halloween sign is not visible.  How ever digital cameras have a optical range that sees more in the ultraviolet and inferred spectrum’s there for the digitial cameras on phones can then see the sign and take pictures of it.

Project was a collaboration with ideas from the NASA/ JPL Juno project, http://www.jpl.nasa.gov/news/news.cfm?release=2008-222, with Dan Goods , http://directedplay.com/, a project trying to find ways to explore the Science that will be used in the mission to Jupiter.  Heather Knight , http://www.marilynmonrobot.com/ and Myself.



Conductive Ink : Interactive Touch



Binary Wall Quote

A wall decoration for the computer programming division at JPL. An einstein / E.F. Schumacher quote rendered in binary using powdercoated steal disks. A project done with Dan Goods http://directedplay.com/ for the Jet Propulsion Laboratory http://www.nasa.jpl.gov

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage — to move in the opposite direction
E. F. Schumacher / Albert Einstein



Photo Trap Test

Button Laptop

Photo trap

A quick experiment into trapping users. We (Chris Lauritzen, Nicole Chan, and I) attempted to trap a users photo looking for a funny face. We attached a simple button mechanism over a laptop computer and gave users some simple directions that we were doing a survey of Art Center faces. Upon pushing the button an obnoxious three second doorbell chimed before the picture was taken. The location was placed at the entrance of the building and was left alone for us to observe. In observation we found that more men then woman used the button. Woman tended to do it in groups also where as men made more faces.