All posts in New Ecology of Things

Conductive Ink Experiments

 


An exploration of materials that are potentially conductive. A sketch book of process and notes that indicate the use, screen print possibility, cost, and aesthetic quality of the material plus whether or not it can conduct electricity. An on-going exploration into mixing conductive powders and materials with inks, paints and glues that could be used for paint or be pulled through a screen. Initial material choices was dictated by whether or not I thought it might have some conductive aspects. I essentially started with shiny and metallic inks, paints, and glues in the hope that some of them would possess conductive qualities. The process has helped me have a greater understanding of the electric qualities of materials and also the aspects of experimenting to make new hybrid inks.

I have found that powdered graphite will conduct electricity but is a variable resistor so a concentration of powder in ink at the right amounts is essential to making it work. Also I have been debunked by copper and silver powders mixed with gesso or clear base screenprinting ink.

These experiments drive at the idea that designers understand the world through making so my experiments in making conductive ink have given me an understanding of conductive material and its potential use in media especially print media.

check out thesis website : Marginalia: The Hybrid Textbook



Marginalia : The Hybrid Textbook

Thesis Website:
Marginalia : The Hybrid Textbook

Marginalia : The Hybrid Textbook from Chris R Becker on Vimeo.

Marginalia : The Hybrid Textbook is a thesis project that examines what happens when tangible print media connects to its digital counterpart through networked pages, writing based input devices, and screen based margin extensions. Unique to the page is its ability to contain extended meaning through design. Tangible print media such as books, textbooks, magazines, periodicals, newspapers, and comics are threatened by screen based technologies because they connect to the vast content on the internet. As screen-based networked technologies like The Kindle, The Nook, or the iPad reinvent the use of and interaction with screen media, The Hybrid Textbook establishes a third form somewhere between the physical page and the screen display, dissolving the separation between physical and digital, and engaging the opportunity for seamless interaction with both. By harnessing the unique affordances of physical and digital, the hybrid textbook establishes a space to engage the cognitive modes of ‘deep attention’ and ‘hyper-attention’ within education.

Marginalia is a prototype and design research project that examines the experience of a textbook with a fold out screen margin extension. A book jacket system that explores the physical interactions with tangible print media as a link to the social interactions of studying, communication, and reflection afforded through networked screen technologies. The prototype connects and layers realtime communication and historical marginalia on top of the physical margin through an extended, networked, stylus/pen compatible, interactive margin space. The shared margin space allows a user to add a digital history onto the physical object, allowing the artifact to become a ‘Consumer Spime.’ The marginalia prototype engages both built and speculative outcomes of a textbook and a screen stimulating the potential of tangible print media coupled with digital media for sharing and leveraging connection and communication.

Google Sketchup models of the exhibition space and layout.

Evolution Drawing and Illustration for the progress of the computer. I believe that the computer and human interaction with these object should become as seamless as a book or a sketching pad and that the use of pen and paper should not have to be abandoned to work with the computer.



Water Levels : JPL Interactive Instillation

Water Levels : JPL interactive exhibition from Chris R Becker on Vimeo.

An interactive display exploring Carbon Dioxide levels and ocean sea levels. The user controls an interactive knob that represents sea level rise. As the sea level rise, land mass maps are shown and interacted with through the control of the knob.